Download or view online, the list archives for May 1998
 

AmiBlitz2
Blitz Support Suite
Patches/Updates
Tools

Documentation

3rd Party Libraries
OS Libraries

Blitz Mode Source
General Source
MUI Source
Mildred Support
System Source

Games
Utilities

Threads in this archive:
  • cd32 gamepads
  • a real problem
  • re[2]: a real problem
  • ai gone even more mad!!!
  • ai gone mad???
  • re[2]: ai gone mad???
  • amiga mode
  • an automatically evolved robot that plays pacman
  • another question
  • anything to do with arexx and/or my script
  • re[5]: arexx commands
  • re[2]: arexx commands
  • arexx commands
  • re[4]: arexx commands
  • arrays and pointers
  • assembler
  • assign
  • atapi.device!
  • audio channel record
  • back
  • bb2.1 bug?
  • beep beep beep biggily biggily
  • blitz and arexx
  • blitz is pissing me off...
  • blitz lib free numbers needed...
  • re[2]: blitz warriors
  • re[3]: blitz warriors
  • blitz warriors
  • blitz warriors (was: ai gone mad???)
  • re[2]: blitz warriors (was: ai gone mad???)
  • blocked due to spam problems
  • bss debugger
  • c->bb2
  • c->bb2 [2]
  • caches
  • calculations
  • can i subscribe by human hands rather than by computer? second request
  • clearing arrays.....
  • clearing dims
  • clearing dims
  • re[3]: collision detection
  • collision detection
  • re[4]: collision detection
  • re[2]: collision detection
  • collision detection and frame rates
  • comparing games
  • completely off-topic... 2.5
  • converting structs to newtypes
  • re[2]: converting structs to newtypes
  • coppersplits
  • cpu blit!!?!?
  • re[2]: crashing blitz 2.1 executables
  • crashing blitz 2.1 executables
  • creating a game
  • cyclegadget
  • data to printer
  • decodemodule bug?
  • directory to list
  • do you have text routines to offer?
  • dynamic arrays
  • encode/decode
  • enforcer hits
  • executing files
  • re[2]: future of computer (anton)
  • re[2]: future of computer games
  • fpu
  • future blitz?
  • future of computer games
  • gadtools + windows
  • games master system
  • genetic programming and genetic algorithm source
  • going nucking futs
  • gp and ga source : here.
  • gt-tags
  • re[2]: gt-tags/gtmenu
  • gt-tags/gtmenu
  • re[3]: gt-tags/gtmenu
  • gtmenus problem
  • gtmx help
  • help!!!
  • re[2]: help!!!
  • hi everybody
  • homepage
  • ai gone mad???
  • in a lib
  • interlaced displays
  • interleaved or planar?
  • into the unknown
  • re[2]: into the unknown
  • isometric maps
  • killitem in a gtlistview gadget
  • kinda related to some questions
  • listview
  • re[2]: load font problem
  • load font problem
  • lock windows
  • magic ted dock
  • malloc of strings sux!!
  • menu and shortcuts
  • more on strings
  • mui problems...
  • multiplayer games (was... re: more planar cpu blitting stuff)
  • mulu.l
  • my lil bot game.....
  • need help
  • need help?
  • needed: a few brave souls
  • re[2]: needed: a few brave souls
  • neural networks (was: future of computer games)
  • new amiga :)
  • re[2]: new amiga :)
  • re[2]: newtype, list()
  • newtype, list()
  • re[3]: newtype, list()
  • nothing to do with blitz
  • into the unknown
  • ntsc/pal
  • okay, what is it then?
  • online games
  • re[2]: online games
  • opendev
  • opendiskfont_
  • optimizing
  • os 4 & intel
  • os4 -> os5
  • soundperiod
  • overscan
  • pc-relativity
  • pheonix url
  • pipeline/ntsc/screen x,y
  • pointers to arrays
  • ppc stuff
  • progname$
  • progress report
  • questions
  • re9:future of computer games
  • reading audio data on squirrel
  • readmem and arrays
  • re[2]: readmem and arrays
  • really bizzare bug
  • register content error
  • reqtools
  • re[10]:future of computer games
  • re[2]: 2 questions
  • re[6]: 2 questions
  • rtgmaster.library
  • screen flickering with displaylib
  • serial.device
  • re[2]: some questions
  • re[3]: some questions
  • some questions
  • re[4]: some questions
  • sorry, another reply to
  • sorting
  • re[4]: sorting routine
  • re[3]: sorting routine (was some questions)
  • re[2]: sorting routine (was some questions)
  • sound pitch
  • sound questions
  • re[2]: sound questions
  • re[2]: soundperiod
  • stonecracker
  • system text font
  • tasklist?
  • the amiga never left
  • the blitz cbl web thing...
  • thoughts on collision detection
  • timers
  • tooltypes
  • upgrading from 2.1
  • re[11]:future of computer games
  • whats a *ginnetic *genetic algorithm?
  • whats a ginnetic algorithm?
  • windowtofront_ don't work
  • re[3]: windowtofront_ don't work
  • re[2]: windowtofront_ don't work
  • woa annoucements

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Page last modified: 31st July 2001